"Brains in Bahrain."
It has a vigourously animated metre, dunnit?
Like a heavy object landing on a tight rubber surface only to spring away again.
A medicine ball?
*elbow inadvertently depresses the 'Brixton Button'*
"Suffink loi 'at."
I believe there are variations of chess and proto-chess games that avoid the obvious and overtly military-like and potentially spirit-crushing competitiveness of chess (Arabian shatranj for example) that I also find repelling, and object to, strongly.
The game innevitably degenerates and falls into this hyper-competitive, martial-linear mode due to the presence of structural errors that rob chess of its potential for elegance.
For one example, the basic rook and king moves are simple and elegant, then the rules for castling intrude like extraneous points and lines in a geometry proof.
There are no less than five pawn rules.
Elegance, in the case of chess, is sacrificed for the sake of drama.
Too often the drama takes these essentially violent overtones, and all that this sets into motion that you alluded to, and for these same reasons I no longer enjoy to play.
Chess is, however, undoubtably, a game of compelling drama, hence this thread.
But chess is far from perfect.
The game of GO is perfect.
That's a whole other thread.
trivia - GO is said to have more permutations than the universe has atoms: 10 to the 200th power.